Lessons Learned From Launching Foobity

December 3, 2007

It’s been a couple of days since our first launch of Foobity. It was lackluster, but that’s what I expected. We haven’t really done much with it yet. Regardless, I consider iteration one a success because of how much I learned.

The next iteration will have a comprehensive competition creation feature. Each competition will have subtasks. For each of these subtasks, a competition creator will be able to assign a point value and a refresh rate. The refresh rate controls how often a player can achieve that subtask. We will also have subgoals that work for subjective tasks as well. Points will be awarded by the competition creator after someone has typed in some effort in response to a subgoal. Overall, more power will be handed over to the competition creator, as this is the person willing to put in the most effort anyway.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: